My last post on this topic generated more real world discussion than the rest of my posts put together. I want to clarify a few things and add one more point.
There are layers to the way a game can be analysed. Like a novel, a game has character, setting, plot, theme, and style. Analysing what these convey about the idea of belonging is the first layer. Like a film, a game has visual and aural elements: colour, depth, music, camera angle, shot length, and dialogue. Analysing these is the second layer. Unlike a novel or a film, the audience is more than a reader or a viewer, she is a PLAYER. Analysing the experiences of the player is the third layer.
User Generated Content
Some games, most notably Little Big Planet, the Sims games and the all consuming Minecraft, offer players the opportunity to do more than interact with the world of the game, they offer the opportunity to build it. These games aren’t really my area (I prefer novels and films where the composer has done most of the work for me) but if they’re yours, it is worth considering the level of engagement you have within a game where the sense of achievement comes not only from conquering the world but also adding to it.